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	<title>Comments on: Play with Purpose</title>
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	<link>http://theappslab.com/2009/03/02/play-with-purpose/</link>
	<description>Driving Innovation</description>
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		<title>By: joel garry</title>
		<link>http://theappslab.com/2009/03/02/play-with-purpose/comment-page-1/#comment-6260</link>
		<dc:creator>joel garry</dc:creator>
		<pubDate>Fri, 06 Mar 2009 00:38:11 +0000</pubDate>
		<guid isPermaLink="false">http://theappslab.com/?p=2509#comment-6260</guid>
		<description>The cause of our current conundrum is Taylor Scientific Management.&lt;br&gt;&lt;br&gt;I don&#039;t play a lot because it is too much like work.</description>
		<content:encoded><![CDATA[<p>The cause of our current conundrum is Taylor Scientific Management.</p>
<p>I don&#39;t play a lot because it is too much like work.</p>
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		<title>By: Jake</title>
		<link>http://theappslab.com/2009/03/02/play-with-purpose/comment-page-1/#comment-6230</link>
		<dc:creator>Jake</dc:creator>
		<pubDate>Tue, 03 Mar 2009 21:03:21 +0000</pubDate>
		<guid isPermaLink="false">http://theappslab.com/?p=2509#comment-6230</guid>
		<description>Play is an abstract, whereas what is played (i.e. a game) can be concrete with rules, parameters and a goal. As our brains age, we apply more rules to tasks and begin to enjoy the structure of games. Add money to the mix, and you have tasks with rules for a tangible asset, i.e. work.&lt;br&gt;&lt;br&gt;Work has the implied connotation of being play&#039;s opposite, lacking most notably the fun. People like Chet are lucky enough to still have both, but for most, what you do for money governs the rest of what you do, which makes even an enjoyable job, work.&lt;br&gt;&lt;br&gt;So, true play includes near limitless time. The segmentation of the day into units with priorities means the fun gets deprioritized or crammed into a tiny percentage, which, in turn, causes resentment.&lt;br&gt;&lt;br&gt;I think you have add a time-bound criterion to the mix to understand clearly the difference.</description>
		<content:encoded><![CDATA[<p>Play is an abstract, whereas what is played (i.e. a game) can be concrete with rules, parameters and a goal. As our brains age, we apply more rules to tasks and begin to enjoy the structure of games. Add money to the mix, and you have tasks with rules for a tangible asset, i.e. work.</p>
<p>Work has the implied connotation of being play&#39;s opposite, lacking most notably the fun. People like Chet are lucky enough to still have both, but for most, what you do for money governs the rest of what you do, which makes even an enjoyable job, work.</p>
<p>So, true play includes near limitless time. The segmentation of the day into units with priorities means the fun gets deprioritized or crammed into a tiny percentage, which, in turn, causes resentment.</p>
<p>I think you have add a time-bound criterion to the mix to understand clearly the difference.</p>
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		<title>By: ppedrazzi</title>
		<link>http://theappslab.com/2009/03/02/play-with-purpose/comment-page-1/#comment-6229</link>
		<dc:creator>ppedrazzi</dc:creator>
		<pubDate>Tue, 03 Mar 2009 21:00:10 +0000</pubDate>
		<guid isPermaLink="false">http://theappslab.com/?p=2509#comment-6229</guid>
		<description>Chet - That is great news.  Everyone should strive for what you have - I hope they do.  &lt;br&gt;&lt;br&gt;Surachart - I agree that creating play at work is not easy.  If it was, we would all be playing games at work.  My only hypothesis is that we can bring these worlds together.&lt;br&gt;&lt;br&gt;My overall thesis, however,  is more driven towards products and services.  This concept applies to actual work when we use these same services for getting a job done.  As an example, email.  This is a product someone designed and other people use.  The interface (and basic mode of operation) hasn&#039;t changed in years.  Perhaps there is a way to make it more of a game - resulting in a better result and a more enjoyable experience.&lt;br&gt;&lt;br&gt;It may seem far fetched, but I think it in an interesting thought experiment if nothing else.&lt;br&gt;&lt;br&gt;Thanks for the comments!</description>
		<content:encoded><![CDATA[<p>Chet &#8211; That is great news.  Everyone should strive for what you have &#8211; I hope they do.  </p>
<p>Surachart &#8211; I agree that creating play at work is not easy.  If it was, we would all be playing games at work.  My only hypothesis is that we can bring these worlds together.</p>
<p>My overall thesis, however,  is more driven towards products and services.  This concept applies to actual work when we use these same services for getting a job done.  As an example, email.  This is a product someone designed and other people use.  The interface (and basic mode of operation) hasn&#39;t changed in years.  Perhaps there is a way to make it more of a game &#8211; resulting in a better result and a more enjoyable experience.</p>
<p>It may seem far fetched, but I think it in an interesting thought experiment if nothing else.</p>
<p>Thanks for the comments!</p>
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		<title>By: surachart</title>
		<link>http://theappslab.com/2009/03/02/play-with-purpose/comment-page-1/#comment-6225</link>
		<dc:creator>surachart</dc:creator>
		<pubDate>Tue, 03 Mar 2009 06:45:25 +0000</pubDate>
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		<description>it&#039;s very difficult to think work is play. However people play game because they enjoy, fun and happy. actually no more condition.&lt;br&gt;&lt;br&gt;About work... sure! we can look work is like play... If we enjoy and happy with it. but we have to play with purpose. because we have many conditions with it.&lt;br&gt;&lt;br&gt;Just work and enjoy to work... they will be happy  ;)</description>
		<content:encoded><![CDATA[<p>it&#39;s very difficult to think work is play. However people play game because they enjoy, fun and happy. actually no more condition.</p>
<p>About work&#8230; sure! we can look work is like play&#8230; If we enjoy and happy with it. but we have to play with purpose. because we have many conditions with it.</p>
<p>Just work and enjoy to work&#8230; they will be happy  <img src='http://theappslab.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: chet</title>
		<link>http://theappslab.com/2009/03/02/play-with-purpose/comment-page-1/#comment-6224</link>
		<dc:creator>chet</dc:creator>
		<pubDate>Tue, 03 Mar 2009 04:17:20 +0000</pubDate>
		<guid isPermaLink="false">http://theappslab.com/?p=2509#comment-6224</guid>
		<description>in most cases, for me, work is play.  that (might?) makes me weird.&lt;br&gt;&lt;br&gt;I enjoy work, I enjoy what I do.  I do it all the time (12-14 hours a day mostly in front of the computer).  I try to play at work too, mostly in the form of completely inappropriate comments.&lt;br&gt;&lt;br&gt;I guess though, by your definition, there is an end goal; learning something new.  Not sure how that fits though.&lt;br&gt;&lt;br&gt;I daily consider myself lucky to do something that I absolutely enjoy and that these people want to actually pay me for it.</description>
		<content:encoded><![CDATA[<p>in most cases, for me, work is play.  that (might?) makes me weird.</p>
<p>I enjoy work, I enjoy what I do.  I do it all the time (12-14 hours a day mostly in front of the computer).  I try to play at work too, mostly in the form of completely inappropriate comments.</p>
<p>I guess though, by your definition, there is an end goal; learning something new.  Not sure how that fits though.</p>
<p>I daily consider myself lucky to do something that I absolutely enjoy and that these people want to actually pay me for it.</p>
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