Raymond and I were fortunate to attend the Game Developers Conference this year. Compared to the previous year, the crowds were calmer and new sessions and summits were added to accommodate growing interests in VR and UX. This year there seemed to be more focus on delivering (a) Inclusive and Accessible experiences as well as (b)… Read More
Tag: games
GDC16 Day 4: Demos & Player Motivations
It’s official. All demos are booked for the week. Anyone not on the list is subjected to the standby line. I was lucky enough to score a 5:30pm demo for Bullet Train at the NVIDIA booth early this morning. When I walked by the line late in the evening, I found out that a lady… Read More
GDC16 Day 3: Another Day of Fun & Data!
The Expo opened today and will be open until the end of Friday! There was a lot to see and do! I managed to explore 1/3 of the space. Walking in, we have the GDC Store to the left and the main floor below the stairs. Upon entering the main floor, Unity was smack dab… Read More