GDC 2017: A Push toward Ethical & Accessible Alternate Realities

Raymond and I were fortunate to attend the Game Developers Conference this year. Compared to the previous year, the crowds were calmer and new sessions and summits were added to accommodate growing interests in VR and UX.  This year there seemed to be more focus on delivering (a) Inclusive and Accessible experiences as well as (b)… Read More

GDC16 Day 1: Daily Round Up

Hello everyone! I wrapped up the first day at the Games Developers Conference (GDC) in San Francisco! It’s the first Monday after daylight savings so a morning cup of joe in Moscone West was a welcomed sight! First Thoughts Wow! All of the VR sessions were very popular and crowded. In the morning, I was… Read More