Raymond and I were fortunate to attend the Game Developers Conference this year. Compared to the previous year, the crowds were calmer and new sessions and summits were added to accommodate growing interests in VR and UX. This year there seemed to be more focus on delivering (a) Inclusive and Accessible experiences as well as (b)… Read More
Tag: virtual reality
Architects design space. A building is just a way to create spaces. Information architects at Oracle design relationships with abstract concepts. So far the main way we have to create visible spaces for our users is by projecting pixels onto glass screens. This may change someday. If the promise of virtual reality is ever achieved,… Read More
Samsung Developers Conference 2016: A More Connected Future
After a whirlwind day at Modern CX, I hurried my way back up to San Francisco for the last day of the Samsung Developers Conference 2016. The morning started out exciting with a giveaway gift of the Samsung Gear 360 Camera. Oh i have plans for you ? #SDC2016 #iheartsdc #Gear360 pic.twitter.com/0pnyHgUGAF — Tawny (@iheartthannie)… Read More
COLLABORATE16: Bots & Virtual Reality
Last week, Ben (@goldenmean1618) and I were in Las Vegas for COLLABORATE. We ran two studies which focuses on two trending topics in tech: bots and virtual reality! Bot Focus Group Ready for the focus group fun to begin. #oaux #CLV16 pic.twitter.com/sG0amqMGJx — The AppsLab (@theappslab) April 12, 2016 Our timing for the bot study… Read More
GDC16 Day 4: Demos & Player Motivations
It’s official. All demos are booked for the week. Anyone not on the list is subjected to the standby line. I was lucky enough to score a 5:30pm demo for Bullet Train at the NVIDIA booth early this morning. When I walked by the line late in the evening, I found out that a lady… Read More
GDC16 Day 3: Another Day of Fun & Data!
The Expo opened today and will be open until the end of Friday! There was a lot to see and do! I managed to explore 1/3 of the space. Walking in, we have the GDC Store to the left and the main floor below the stairs. Upon entering the main floor, Unity was smack dab… Read More
GDC16 Day 2: Highlights & Trends
Just like yesterday, the VR sessions were very popular. Even with the change to bigger rooms, lines for popular VR talks would start at least 20 minutes before the session started. The longest line I was in snaked up and down the hallway at least 4 times. The wait was well worth it though! Today… Read More
GDC16 Day 1: Daily Round Up
Hello everyone! I wrapped up the first day at the Games Developers Conference (GDC) in San Francisco! It’s the first Monday after daylight savings so a morning cup of joe in Moscone West was a welcomed sight! First Thoughts Wow! All of the VR sessions were very popular and crowded. In the morning, I was… Read More
Back in the early 90s I ventured into virtual reality and was sick for a whole day afterwards. We have since learned that people become queazy when their visual systems and vestibular systems get out of sync. You have to get the visual response lag below a certain threshold. It’s a very challenging technical problem which… Read More