NodeBox

In my previous post I argued that the hunt is on for a better way to code, a way more suited for a designer’s need to test new interactions. I said I wanted a process less like solving a Rubik’s cube and more like throwing a pot. What does this actually mean? “I want to… Read More

Better Ways to Play and Try

Fact 1: Dazzling animated displays (sprites, shaders, parallax, 3D) are more plentiful and easier to make than ever before. Fact 2: More natural and expressive forms of input (swiping, pinching, gesturing, talking) are being implemented and enhanced every day. Fact 3: Put these two together and the possible new forms of human computer interaction are… Read More

Why It Just Works

So John suggested I delve into why “it just works“. He suggests that Apple’s tight control of their products, from design to software and hardware development and third party components allows them to do what “open” systems cannot. I agree. Beyond control, this approach both limits the possible combinations software needs to support and allows… Read More

What Makes UI Good?

Thanks to a comment from Terry on my post about locking your smart phone, I’ve been digging around looking for ways to make my beloved iPhone more secure. Surprisingly or not, Apple has made it maddeningly difficult to even the simplest precautions. Terry’s comment, which I read a bit hastily, mentions changing the root password… Read More

Is Simple the New Black?

Thanks to Matt for covering Geode. I have to agree with his assessment of location as awesomesauce when mixed with Intertubes. Continuing my mission to slog through all the unread feeds I have left over from the week of OpenWorld, I noticed an item from Mashable about the simple and elegant Umbrella Today? The concept… Read More

Work Could be More Funner

At Web 2.0 Expo about a month ago, Rich, Paul and I all attended a fascinating session called “Children of Flickr: Making the Massively Multiplayer Social Web“. Aside from being interesting, it reenergized me on my quest to make work more fun. Then, daily operational stuff intervened. I managed to rush some thoughts onto virtual… Read More