After a whirlwind day at Modern CX, I hurried my way back up to San Francisco for the last day of the Samsung Developers Conference 2016. The morning started out exciting with a giveaway gift of the Samsung Gear 360 Camera. Oh i have plans for you ? #SDC2016 #iheartsdc #Gear360 pic.twitter.com/0pnyHgUGAF — Tawny (@iheartthannie)… Read More
Tag: VR
VR Research at OBUG
As part of our push to do more international research, I hopped over to Europe to show some customers VR and gather their impressions and thoughts on use cases. This time it was at OBUG, the Oracle Benelux User Group, which was held in Arnhem, a refreshing city along the Rhine. Given that VR is… Read More
COLLABORATE16: Bots & Virtual Reality
Last week, Ben (@goldenmean1618) and I were in Las Vegas for COLLABORATE. We ran two studies which focuses on two trending topics in tech: bots and virtual reality! Bot Focus Group Ready for the focus group fun to begin. #oaux #CLV16 pic.twitter.com/sG0amqMGJx — The AppsLab (@theappslab) April 12, 2016 Our timing for the bot study… Read More
GDC16 Day 4: Demos & Player Motivations
It’s official. All demos are booked for the week. Anyone not on the list is subjected to the standby line. I was lucky enough to score a 5:30pm demo for Bullet Train at the NVIDIA booth early this morning. When I walked by the line late in the evening, I found out that a lady… Read More
Here is a blast from the past: a letter I wrote to some friends back in 1994 about my very first VR experience. VR enjoyed a brief spin as the next big thing that year. Jaron Lanier had been featured in the second issue of Wired magazine and virtual reality arcades began to appear in… Read More
Look, I’m as fond of holodecks and the matrix as the next nerd. I was having queazy VR experiences back in 1994. That’s me just last month strapped into to a cheap plastic viewer, staring boldly into the future. I’ve been thinking and writing about virtual reality for over twenty years now. But are we… Read More
Back in the early 90s I ventured into virtual reality and was sick for a whole day afterwards. We have since learned that people become queazy when their visual systems and vestibular systems get out of sync. You have to get the visual response lag below a certain threshold. It’s a very challenging technical problem which… Read More